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Dungeon crawl stone soup strength
Dungeon crawl stone soup strength









Now, this is obviously a disadvantage, but bar one rage-inducing point, it actually isn't so bad. Or they can reach the same level of resistance and add on non-resistant boosts, eg stat boosts from Artifacts. This means Mummies can achieve an overall greater level of resistance than a Human, Hill Orc, or other relatively 'normal' species, because their innate resistances are innate and therefore they don't need to concern themselves with covering those resistances with equipment. A Gargoyle's combination of 1 Negative Energy Resistance, Lightning Resistance, and Poison immunity is the next-best stable competition, with Demonspawn so random I'm ignoring them for the purpose of this discussion. Ghouls do better -no Fire vulnerability- and Vampires deep into their hunger state are even better -also no Fire vulnerability, and two steps of Cold Resistance- but outside of their fellow undead, Mummies don't really have much competition here. Other species generally only have one or two traits that negate the need for a given piece of gear, if they have any at all. In practice this means Mummies have a notable advantage in optimizing their gear, equivalent to having four "extra" gear slots if we ignore the complicating factor of Artifacts. (That is, an Artifact can provide +2 to Fire Resistance, but only +1 to Negative Energy Resistance) Guaranteed Damage Reduction means this is actually a pretty poor trade, as it's based entirely on armor worn, and so Draconian's AC-based protection is actually a lot less reliable than another species with the same total AC that's actually wearing armor) That's 5 slots of gear they don't need to cover at all vs one "extra" they do need to cover -and it's worth noting that unlike multiple-tiered resistance types, Negative Energy is forbidden from an item ever providing more than one step of it.

dungeon crawl stone soup strength

(Contrast with eg Draconians, who have innate AC that grows as they level, reducing their dependence on armor, but who cannot equip body armor or headgear at all. Mummies have three tiers of Negative Energy Resistance, one tier of Cold Resistance, innate Poison Resistance (more precisely they're fully immune), have no need for items like the Amulet of the Gourmand, and the only equipment-related counterbalancing point is that they have an innate weakness to Fire. (Potions, permafood, and also items like Amulet of the Gourmand that a Mummy has no use for and will ignore) The only other species with unusually high Strength who don't have special equipment limitations are Hill Orcs, Ghouls (Excepting Holy Wrath weaponry again), Deep Dwarves, Demigods, and Gargoyles, all of whom will be carrying more stuff than Mummies. A secondary note is that the only special equipment limitation on Mummies is an inability to wield Holy Wrath weapons. This is particularly exaggerated by their unusually high starting Strength, but even when compared against species with better Strength scores (eg Trolls) a Mummy may be less burdened by its gear in practice. One consequence is that Mummies are less dependent on making (and visiting) a stash early on, and are less likely to unexpectedly stumble upon a situation where they wish an item in the stash was on hand, such as a Wand, because they are more likely to just have it on hand because they have the capacity.įurther, a Mummy can on average wear heavier equipment at less of a burden, including equipping heavier armor as a spellcaster than other species. As such a Mummy is much less burdened by the weight mechanics than other species with similar Strength or even greater Strength, and also has more inventory slots free. Unfortunately, "weightless" was implemented at some point -rather than weight being tuned into a mechanic that didn't unduly burden the game while still adding depth- so this is no longer relevant, but for those who consider playing older versions.Ī Mummy has effectively a hugely increased ability to cart around items in terms of both space and weight because they carry neither perma-food nor potions, as well as myriad more specific items they don't have any need for that other species would consider keeping on hand.

dungeon crawl stone soup strength

If you're the kind of person that prefers to play a Roguelike without spoilers, go play the game and then read this later. They were always my favorite species to play. It's somewhat unfortunate most of these are "things that used to mean Mummy's had something over other species." Honestly, the devteam seems to have a virulent hatred of Mummies, but not enough to actually cut them from the game. There are things to enjoy about the game.Īs I did write this a while back, it includes references to no-longer relevant mechanics, items, etc. It lost me at some point, but I wrote most of this back when I still cared. I used to be fairly interested in Dungeon Crawl: Stone Soup.











Dungeon crawl stone soup strength